For joining a guild, a stat bonus is no longer given
Reworked many bonuses to match the new balance The stronger the enemy, the more training points are given for him (dragons are given 10, for example) Each boss and unique monster is manually assigned the number of bonus training points that the player receives, killing this monster. Ancient tablets are also now distributed differently in different locations The maximum number of herbs that can be searched for through dialogue (common herbs) is now 15, does not require ore, it works once a day (this function is left for those who want to collect all the herbs in the location completely, so to speak) The function of showing the location of rare herbs and tablets is no longer available. Rare herbs and potions in locations are now in new places, somewhere there are more of them, somewhere less Reworked many skills, now they require a different number of training points Also reworked the learning thresholds for weapon proficiency Now they always swing for the same number of learning points
For pumping attributes (strength, agility, mana, health), pumping thresholds have been removed, (such as not sprinting at the start of the game) Nightmare + difficulty combined with Nightmare + some features of Nightmare + removed NoDeath mode (save on death) is no longer available Uwaga! Pojawiła się pierwsza wersja nowego AB!!